
Defect · BUILD ARCHIVE
Defect Dark Orb Build
A TIERChannel Dark orbs that passively grow in damage every turn, then evoke them for devastating single-target nukes. While Lightning chips and Frost blocks, Dark orbs accumulate for one apocalyptic strike. The patient player's ultimate win condition.
Core cards4
Key relics2
DifficultyAdvanced
Core cards
Draft priority
01
DarknessChannel 1 Dark.Trigger the passive ability of all Dark Orbs.02
Multi-CastEvoke your rightmost Orb X times.03
DefragmentGain 1 Focus.04
Consuming ShadowChannel 2 Dark.At the end of your turn, Evoke your leftmost Orb.05
CapacitorGain 2 Orb Slots.06
LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.07
Echo FormEthereal. The first card you play each turn is played an extra time.08
CoolheadedChannel 1 Frost.Draw 1 card.
DarknessChannel 1 Dark.Trigger the passive ability of all Dark Orbs.02
Multi-CastEvoke your rightmost Orb X times.03
DefragmentGain 1 Focus.04
Consuming ShadowChannel 2 Dark.At the end of your turn, Evoke your leftmost Orb.05
CapacitorGain 2 Orb Slots.06
LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.07
Echo FormEthereal. The first card you play each turn is played an extra time.08
CoolheadedChannel 1 Frost.Draw 1 card.Flexible picks

Coolheaded
1SkillChannel 1 Frost.Draw 1 card.

Capacitor
1PowerGain 2 Orb Slots.

Loop
1PowerAt the start of your turn, trigger the passive ability of your rightmost Orb.

Echo Form
3PowerEthereal. The first card you play each turn is played an extra time.

Synthesis
2AttackDeal 12 damage.The next Power you play costs 0.













