DATABASE · 196

Relic archive

Browse the relic collection and find the missing piece for your engine.

196relics
7Rarity
Rarity
196 relicsLocal game database
Amethyst Aubergine
common

Amethyst Aubergine

Enemies drop 15 additional Gold.

Anchor
common

Anchor

Start each combat with 10 Block.

Bag of Preparation
common

Bag of Preparation

At the start of each combat, draw 2 additional cards.

Blood Vial
common

Blood Vial

At the start of each combat, heal 2 HP.

Book of Five Rings
common

Book of Five Rings

Every 5 cards you add to your Deck, heal 20 HP.

Bronze Scales
common

Bronze Scales

Start each combat with 3 Thorns.

Centennial Puzzle
common

Centennial Puzzle

The first time you lose HP each combat, draw 3 cards.

Festive Popper
common

Festive Popper

At the start of each combat, deal 9 damage to ALL enemies.

Gorget
common

Gorget

At the start of each combat, gain 4 Plating.

Happy Flower
common

Happy Flower

Every 3 turns, gain 1 Energy.

Juzu Bracelet
common

Juzu Bracelet

Regular enemy combats are no longer encountered in ? rooms.

Lantern
common

Lantern

Start each combat with an additional Energy.

Meal Ticket
common

Meal Ticket

Whenever you enter a shop room, heal 15 HP.

Oddly Smooth Stone
common

Oddly Smooth Stone

Start each combat with 1 Dexterity.

Pendulum
common

Pendulum

Whenever you shuffle your Draw Pile, draw a card.

Permafrost
common

Permafrost

The first time you play a Power each combat, gain 7 Block.

Potion Belt
common

Potion Belt

Upon pickup, gain 2 potion slots.

Regal Pillow
common

Regal Pillow

Whenever you Rest, heal an additional 15 HP.

Strawberry
common

Strawberry

Upon pickup, raise your Max HP by 7.

Strike Dummy
common

Strike Dummy

Cards containing "Strike" deal 3 additional damage.

Tiny Mailbox
common

Tiny Mailbox

Whenever you Rest, procure a random potion.

Vajra
common

Vajra

Start each combat with 1 Strength.

Venerable Tea Set
common

Venerable Tea Set

Whenever you enter a Rest Site, start the next combat with an additional Energy.

War Paint
common

War Paint

Upon pickup, Upgrade 2 random Skills.

Whetstone
common

Whetstone

Upon pickup, Upgrade 2 random Attacks.

Red Skull
common

Red Skull

While your HP is at or below 50%, you have 3 additional Strength.

Snecko Skull
common

Snecko Skull

Whenever you apply Poison, apply an additional 1 Poison.

Fencing Manual
common

Fencing Manual

At the start of each combat, Forge 10.

Bone Flute
common

Bone Flute

Whenever Osty attacks, gain 2 Block.

Data Disk
common

Data Disk

Start each combat with 1 Focus.

common

Thread and Needle

Start every combat with 4 Plated Armor.

Akabeko
uncommon

Akabeko

At the start of each combat, gain 8 Vigor.

Bag of Marbles
uncommon

Bag of Marbles

At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bellows
uncommon

Bellows

The first Hand you draw each combat is Upgraded.

Bowler Hat
uncommon

Bowler Hat

Gain 25% additional Gold.

Candelabra
uncommon

Candelabra

At the start of your 2nd turn, gain 1 Energy.

Eternal Feather
uncommon

Eternal Feather

For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Gremlin Horn
uncommon

Gremlin Horn

Whenever an enemy dies, gain 1 Energy and draw 1 card.

Horn Cleat
uncommon

Horn Cleat

At the start of your 2nd turn, gain 14 Block.

Joss Paper
uncommon

Joss Paper

Every 5 times you Exhaust a card, draw 1 card.

Kusarigama
uncommon

Kusarigama

Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

Letter Opener
uncommon

Letter Opener

Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Lucky Fysh
uncommon

Lucky Fysh

Whenever you add a card to your Deck, gain 15 Gold.

Mercury Hourglass
uncommon

Mercury Hourglass

At the start of your turn, deal 3 damage to ALL enemies.

Miniature Cannon
uncommon

Miniature Cannon

Upgraded Attacks deal 3 additional damage.

Nunchaku
uncommon

Nunchaku

Every time you play 10 Attacks, gain 1 Energy.

Orichalcum
uncommon

Orichalcum

If you end your turn without Block, gain 6 Block.

Ornamental Fan
uncommon

Ornamental Fan

Every time you play 3 Attacks in a single turn, gain 4 Block.

Pantograph
uncommon

Pantograph

At the start of each Boss combat, heal 25 HP.

Parrying Shield
uncommon

Parrying Shield

If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

Pear
uncommon

Pear

Upon pickup, raise your Max HP by 10.

Pen Nib
uncommon

Pen Nib

Every 10th Attack you play deals double damage.

Petrified Toad
uncommon

Petrified Toad

At the start of each combat, procure a Potion-Shaped Rock.

Planisphere
uncommon

Planisphere

Whenever you enter a ? room, heal 5 HP.

Red Mask
uncommon

Red Mask

At the start of each combat, apply 1 Weak to ALL enemies.

Reptile Trinket
uncommon

Reptile Trinket

Whenever you use a potion, gain 3 Strength this turn.

Ripple Basin
uncommon

Ripple Basin

If you did not play any Attacks during your turn, gain 4 Block.

Sparkling Rouge
uncommon

Sparkling Rouge

At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

Stone Cracker
uncommon

Stone Cracker

At the start of ALL combats, Upgrade 2 random cards in your Draw Pile for the rest of combat.

Tuning Fork
uncommon

Tuning Fork

Every time you play 10 Skills, gain 7 Block.

Vambrace
uncommon

Vambrace

The first time you gain Block from a card each combat, double the amount gained.

Paper Phrog
uncommon

Paper Phrog

Enemies with Vulnerable take 75% more damage rather than 50%.

Self-Forming Clay
uncommon

Self-Forming Clay

Whenever you lose HP in combat, gain 3 Block next turn.

Tingsha
uncommon

Tingsha

Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Twisted Funnel
uncommon

Twisted Funnel

At the start of each combat, apply 4 Poison to ALL enemies.

Galactic Dust
uncommon

Galactic Dust

For every 10 Stars spent, gain 10 Block.

Regalite
uncommon

Regalite

Whenever you create a Colorless card, gain 2 Block.

Book Repair Knife
uncommon

Book Repair Knife

Whenever a non-Minion enemy dies to Doom, heal 3 HP.

Funerary Mask
uncommon

Funerary Mask

At the start of each combat, add 3 Souls into your Draw Pile.

Gold-Plated Cables
uncommon

Gold-Plated Cables

Your rightmost Orb triggers its passive an additional time.

Symbiotic Virus
uncommon

Symbiotic Virus

At the start of each combat, Channel 1 Dark.

uncommon

Strange Spoon

Cards which Exhaust will instead have a 50% chance of being Exhausted.

uncommon

Sundial

Every 3 times you shuffle your draw pile, gain 2 Energy.

Art of War
rare

Art of War

If you do not play any Attacks during your turn, gain an additional Energy next turn.

Beating Remnant
rare

Beating Remnant

You cannot lose more than 20 HP in a single turn.

Captain's Wheel
rare

Captain's Wheel

At the start of your 3rd turn, gain 18 Block.

Chandelier
rare

Chandelier

At the start of your 3rd turn, gain 1 Energy.

Cloak Clasp
rare

Cloak Clasp

At the end of your turn, gain 1 Block for each card in your Hand.

Frozen Egg
rare

Frozen Egg

Whenever you add a Power into your Deck, Upgrade it.

Gambling Chip
rare

Gambling Chip

At the start of each combat, discard any number of cards then draw that many.

Game Piece
rare

Game Piece

Whenever you play a Power, draw 1 card.

Girya
rare

Girya

You can now gain Strength at Rest Sites. (3 times max)

Ice Cream
rare

Ice Cream

Energy is now conserved between turns.

Intimidating Helmet
rare

Intimidating Helmet

Whenever you play a card that costs 2 or more, gain 4 Block.

Kunai
rare

Kunai

Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

Lasting Candy
rare

Lasting Candy

Every other combat, your card rewards gain an additional Power.

Lizard Tail
rare

Lizard Tail

When you would die, heal to 50% of your Max HP instead (works once).

Mango
rare

Mango

Upon pickup, raise your Max HP by 14.

Meat on the Bone
rare

Meat on the Bone

If your HP is at or below 50% at the end of combat, heal 12 HP.

Molten Egg
rare

Molten Egg

Whenever you add an Attack card to your Deck, Upgrade it.

Mummified Hand
rare

Mummified Hand

Whenever you play a Power, a random card in your Hand is free to play that turn.

Old Coin
rare

Old Coin

Upon pickup, gain 300 Gold.

Pocketwatch
rare

Pocketwatch

Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

Prayer Wheel
rare

Prayer Wheel

Normal enemies drop an additional card reward.

Rainbow Ring
rare

Rainbow Ring

The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

Razor Tooth
rare

Razor Tooth

Every time you play an Attack or Skill, Upgrade it for the remainder of combat.

Shovel
rare

Shovel

You can now dig at Rest Sites to obtain a random Relic.

Shuriken
rare

Shuriken

Every time you play 3 Attacks in a single turn, gain 1 Strength.

Stone Calendar
rare

Stone Calendar

At the end of turn 7, deal 52 damage to ALL enemies.

Sturdy Clamp
rare

Sturdy Clamp

Up to 10 Block persists across turns.

The Courier
rare

The Courier

The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

Toxic Egg
rare

Toxic Egg

Whenever you add a Skill into your Deck, Upgrade it.

Tungsten Rod
rare

Tungsten Rod

Whenever you would lose HP, lose 1 less.

Unceasing Top
rare

Unceasing Top

Whenever you have no cards in Hand during your turn, draw a card.

Unsettling Lamp
rare

Unsettling Lamp

Each combat, the first time you play a card that Debuffs an enemy, double its effect.

Vexing Puzzlebox
rare

Vexing Puzzlebox

At the start of each combat, add a random card into your Hand. It costs 0.

White Beast Statue
rare

White Beast Statue

Potions always appear in combat rewards.

White Star
rare

White Star

Elites drop an additional Rare card reward.

Charon's Ashes
rare

Charon's Ashes

Whenever you Exhaust a card, deal 3 damage to ALL enemies.

Demon Tongue
rare

Demon Tongue

The first time you lose HP on your turn, heal HP equal to the amount lost.

Ruined Helmet
rare

Ruined Helmet

The first time you gain Strength each combat, double the amount gained.

Helical Dart
rare

Helical Dart

Whenever you play a Shiv, gain 1 Dexterity this turn.

Paper Krane
rare

Paper Krane

Enemies with Weak deal 40% less damage to you rather than 25%.

Tough Bandages
rare

Tough Bandages

Whenever you discard a card during your turn, gain 3 Block.

Lunar Pastry
rare

Lunar Pastry

At the end of your turn, gain 1 Star.

Mini Regent
rare

Mini Regent

The first time you spend Stars each turn, gain 1 Strength.

Orange Dough
rare

Orange Dough

At the start of each combat, add 2 random Colorless cards into your Hand.

Big Hat
rare

Big Hat

At the start of each combat, add 2 random Ethereal cards into your Hand.

Bookmark
rare

Bookmark

At the end of each turn, lower the cost of a random Retained card by 1 until played.

Ivory Tile
rare

Ivory Tile

Whenever you play a card that costs 2 or more, gain 1 Energy.

Emotion Chip
rare

Emotion Chip

If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Metronome
rare

Metronome

The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.

Power Cell
rare

Power Cell

At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

Dead Branch
rare

Dead Branch

Whenever you Exhaust a card, add a random card to your hand.

rare

Bird-Faced Urn

Whenever you play a Power card, heal 2 HP.

rare

Specimen

Whenever a Poisoned enemy dies, transfer their Poison to a random enemy.

boss

Cursed Key

Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.

boss

Mark of Pain

Gain 1 Energy at the start of each turn. Whenever you play a card, add a Wound to your draw pile.

boss

Runic Dome

Gain 1 Energy at the start of each turn. You can no longer see enemy intents.

boss

Inserter

Gain 1 Orb slot every 2 turns.

boss

Coffee Dripper

Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.

Anchor???
event

Anchor???

Start each combat with 4 Block.

Big Mushroom
event

Big Mushroom

Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Bing Bong
event

Bing Bong

Whenever you add a card to your Deck, add one additional copy.

Blood Vial???
event

Blood Vial???

At the start of each combat, heal 1 HP.

Bone Tea
event

Bone Tea

At the start of the next combat, Upgrade your starting hand.

Byrdpip
event

Byrdpip

Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

Darkstone Periapt
event

Darkstone Periapt

Whenever you obtain a Curse, raise your Max HP by 6.

Daughter of the Wind
event

Daughter of the Wind

Whenever you play an Attack, gain 1 Block.

Dream Catcher
event

Dream Catcher

Whenever you Rest, you may add a card to your Deck.

Ember Tea
event

Ember Tea

At the start of the next 5 combats, gain 2 Strength.

Forgotten Soul
event

Forgotten Soul

Whenever you Exhaust a card, deal 1 damage to a random enemy.

Fragrant Mushroom
event

Fragrant Mushroom

Upon pickup, lose 15 HP and Upgrade 3 random cards.

Fresnel Lens
event

Fresnel Lens

Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

Hand Drill
event

Hand Drill

Whenever you break an enemy's Block, apply 2 Vulnerable.

Happy Flower???
event

Happy Flower???

Every 5 turns, gain 1 Energy.

History Course
event

History Course

At the start of your turn, play a copy of your last played Attack or Skill.

Lee's Waffle???
event

Lee's Waffle???

Upon pickup, heal 10% of your HP.

Lost Wisp
event

Lost Wisp

Whenever you play a Power, deal 8 damage to ALL enemies.

Mango???
event

Mango???

Upon pickup, raise your Max HP by 3.

Maw Bank
event

Maw Bank

Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Mr. Struggles
event

Mr. Struggles

At the start of your turn, deal damage equal to the turn number to ALL enemies.

Orichalcum???
event

Orichalcum???

If you end your turn without Block, gain 3 Block.

Pollinous Core
event

Pollinous Core

Every 4 turns, draw 2 additional cards.

Royal Poison
event

Royal Poison

At the start of each combat, lose 4 HP.

Snecko Eye???
event

Snecko Eye???

Start each combat Confused.

Strike Dummy???
event

Strike Dummy???

Cards containing "Strike" deal 1 additional damage.

Sword of Jade
event

Sword of Jade

Start each combat with 3 Strength.

Sword of Stone
event

Sword of Stone

Transforms into a powerful Relic after defeating 5 Elites.

Tea of Discourtesy
event

Tea of Discourtesy

At the start of the next combat, shuffle 2 Dazed into your Draw Pile.

The Boot
event

The Boot

Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

The Chosen Cheese
event

The Chosen Cheese

At the end of combat, gain 1 Max HP.

The Merchant's Rug???
event

The Merchant's Rug???

Poor imitation. Does nothing.

Venerable Tea Set???
event

Venerable Tea Set???

Whenever you enter a Rest Site, start the next combat with an additional Energy.

Wongo Customer Appreciation Badge
event

Wongo Customer Appreciation Badge

Does nothing.

Wongo's Mystery Ticket
event

Wongo's Mystery Ticket

Receive 3 random Relics after 5 combats.

Belt Buckle
shop

Belt Buckle

While you have no potions, you have 2 additional Dexterity.

Bread
shop

Bread

At the start of your first turn, lose 1 Energy. At the start of all other turns, gain 1 Energy.

Burning Sticks
shop

Burning Sticks

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Cauldron
shop

Cauldron

Upon pickup, brews 5 random potions.

Chemical X
shop

Chemical X

The effects of your cost X cards are increased by 2.

Dingy Rug
shop

Dingy Rug

Card rewards can now contain Colorless cards.

Dolly's Mirror
shop

Dolly's Mirror

Upon pickup, obtain an additional copy of a card in your Deck.

Dragon Fruit
shop

Dragon Fruit

Whenever you gain Gold, raise your Max HP by 1.

Ghost Seed
shop

Ghost Seed

Strikes and Defends gain Ethereal.

Gnarled Hammer
shop

Gnarled Hammer

Upon pickup, Enchant up to 3 Attacks with Sharp 3.

Kifuda
shop

Kifuda

Upon pickup, Enchant up to 3 cards with Adroit.

Lava Lamp
shop

Lava Lamp

At the end of combat, Upgrade all card rewards if you took no damage.

Lee's Waffle
shop

Lee's Waffle

Upon pickup, raise your Max HP by 7 and heal all of your HP.

Membership Card
shop

Membership Card

50% discount on all products!

Miniature Tent
shop

Miniature Tent

You may choose any number of options at Rest Sites.

Mystic Lighter
shop

Mystic Lighter

Enchanted Attacks deal 9 additional damage.

Orrery
shop

Orrery

Upon pickup, gain 5 card rewards.

Punch Dagger
shop

Punch Dagger

Upon pickup, Enchant an Attack with Momentum 5.

Ringing Triangle
shop

Ringing Triangle

Retain your Hand on the first turn of combat.

Royal Stamp
shop

Royal Stamp

Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.

Screaming Flagon
shop

Screaming Flagon

If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

Sling of Courage
shop

Sling of Courage

Start each Elite combat with 2 Strength.

The Abacus
shop

The Abacus

Whenever you shuffle your Draw Pile, gain 6 Block.

Toolbox
shop

Toolbox

At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

Wing Charm
shop

Wing Charm

A random card in each card reward is Enchanted with Swift 1.

Brimstone
shop

Brimstone

At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

Ninja Scroll
shop

Ninja Scroll

At the start of each combat, add 3 Shivs into your Hand.

Vitruvian Minion
shop

Vitruvian Minion

Cards containing "Minion" deal double damage and gain double Block.

Undying Sigil
shop

Undying Sigil

Enemies with at least as much Doom as HP deal 50% less damage.

Runic Capacitor
shop

Runic Capacitor

Start each combat with 3 additional Orb Slots.