
Ironclad · BUILD ARCHIVE
Ironclad Exhaust Build
A TIERLeverage Exhaust synergies to turn your entire deck into an unstoppable engine. Every exhausted card generates Block, draws cards, and with Dead Branch, creates random replacements. Controlled chaos at its finest.
Core cards4
Key relics1
DifficultyBeginner
Core cards
Draft priority
01
CorruptionSkills cost 0.Whenever you play a Skill, Exhaust it.02
Dark EmbraceWhenever a card is Exhausted,draw 1 card.03
Feel No PainWhenever a card is Exhausted, gain 3 Block.04
Fiend FireExhaust your Hand.Deal 7 damage for each card Exhausted.Exhaust.05
OfferingLose 6 HP.Gain.Draw 3 cards.Exhaust.06
True GritGain 7 Block.Exhaust 1 card at random.07
Burning PactExhaust 1 card.Draw 2 cards.08
HavocPlay the top card of your Draw Pile and Exhaust it.
CorruptionSkills cost 0.Whenever you play a Skill, Exhaust it.02
Dark EmbraceWhenever a card is Exhausted,draw 1 card.03
Feel No PainWhenever a card is Exhausted, gain 3 Block.04
Fiend FireExhaust your Hand.Deal 7 damage for each card Exhausted.Exhaust.05
OfferingLose 6 HP.Gain.Draw 3 cards.Exhaust.06
True GritGain 7 Block.Exhaust 1 card at random.07
Burning PactExhaust 1 card.Draw 2 cards.08
HavocPlay the top card of your Draw Pile and Exhaust it.Flexible picks

True Grit
1SkillGain 7 Block.Exhaust 1 card at random.

Burning Pact
1SkillExhaust 1 card.Draw 2 cards.

Havoc
1SkillPlay the top card of your Draw Pile and Exhaust it.

Brand
0SkillLose 1 HP.Exhaust 1 card.Gain 1 Strength.

Aggression
1PowerAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.















