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ASCENDER DOSSIER · Advanced

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S TIER
“An automaton eternally modifying itself to survive. Deploys Orb technology when it must fight.”

An ancient combat automaton that channels elemental Orbs — Lightning, Frost, Dark, Glass, and Plasma — for versatile strategies. Returns from StS1 with a familiar toolkit and is considered one of the most consistent characters.

base HP75
Cards90
Builds5
Resource

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Standard Energy (3 per turn) plus Orb Slots (start with 3). Orbs act as persistent passive and active resources. Focus amplifies all orb effects.

Strengths
  • Orbs provide consistent passive damage and defense every turn
  • Focus scaling is multiplicative across all orbs
Weaknesses
  • Slow early game before Focus and Orb slots come online
  • Orb management adds complexity — wrong evoke order punishes
Signature traitsOrb ChannelingFocus ScalingLightning DamageFrost DefensePassive Power Generation
01

Build compendium

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02

Card archive

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Defect Guide: Cards, Mechanics & Builds | Spire Codex II