01

Resource

Standard Energy (3 per turn) plus Orb Slots (start with 3). Orbs act as persistent passive and active resources. Focus amplifies all orb effects.

Strengths

  • Orbs provide consistent passive damage and defense every turn
  • Focus scaling is multiplicative across all orbs

Weaknesses

  • Slow early game before Focus and Orb slots come online
  • Orb management adds complexity — wrong evoke order punishes
02

Build compendium

Twenty-five archetypes, organized by character and practical power level.

03

Draft priority

S to D rankings for every character card pool.