Resource
Dual Resource: Energy (3 per turn) and Stars (permanent, generated by cards). Cards may cost Energy, Stars, or both. Mismanaging Stars leads to dead turns.
Strengths
- Stars persist between turns — allows massive burst plays
- Sovereign Blade scales infinitely via Forge
Weaknesses
- Dual resource system is punishing when mismanaged
- Dead hands when you have Stars but no Energy or vice versa
Build compendium
Twenty-five archetypes, organized by character and practical power level.
Regent Forge Build
Power up Sovereign Blade through Forge effects until each swing becomes a virtual apocalypse. The Regent's most consistent and straightforward scaling archetype — Forge your weapon, then destroy everything.
Seeking Edge
Conqueror
Falling Star
Sword SageRegent Star Burst Build
Stockpile massive amounts of Stars, then unleash them all at once through Stardust or Seven Stars for devastating burst damage. The ultimate 'save up and explode' strategy. One of the biggest dopamine hits in the game.
Stardust
Seven Stars
Glow
Black HoleRegent Void Form Build
Bend the rules of resource management with Void Form — end your turn early, but make your first 2 cards free. Combined with Energy conservation and high-value bombs, every turn becomes a surgical strike. The Regent's most cerebral archetype, rewarding perfect card sequencing.
Void Form
Big Bang
Decisions, Decisions
ConvergenceDraft priority
S to D rankings for every character card pool.

Big Bang
0SkillDraw 1 card.Gain.Gain.Forge 5.Exhaust.

Glow
1SkillGain 1 Star.Draw 1 card.Draw 1 card next turn.

GUARDS!!!
2SkillTransform any number of cards in your Hand into Minion Sacrifice.Exhaust.

Particle Wall
0SkillGain 9 Block.Return this card to your Hand.

Void Form
3PowerEthereal.End your turn.The first 2 cards you play each turn are free to play.

Convergence
1SkillNext turn,gain and.Retain your Hand this turn.














